﻿using Game;

namespace Mekiasm
{
    public class StructGlass : ItemCube
    {
        public static int Index;
        public StructGlass() : base("结构玻璃")
        {
            
        }

        public override int GetFaceTextureSlot(int face, int value)
        {
            return 39;
        }

        public override bool IsFaceTransparent(SubsystemTerrain subsystemTerrain, int face, int value)
        {
            return true;
        }
    }
}
